Saturday, June 18, 2011

iPhone Development

I've become a full fledged iphone developer since my days as a NWN modder/flash designer. I became the lead designer for my first project, Space Boy Bink, all the game logic was programmed by my hand.

My second project, Second Impact, was deemed New and Noteworthy by apple and put on the front page for countries all over the world! People from all over had the chance to enjoy my work that I so cherished.

It has been an adventure going through life as a designer, some times have been arduous as others have been simply jubilant. Buts its been worth it balancing High School with modding/designing.

Lets hope I can become the next great game designing legend before its all said and done!

Friday, April 17, 2009

TSFP Release | Joined RDS | New Flash!

I know its pretty late but The Search for Paradise module has been released!

I have also joined Rogue Dao Studios. I am helping with area design, quests, and some custom content for Purgatorio, an Planescape adventure through Sigil and beyond. Check out this poster art I've done for the project!

lol, only a setting as strange as planescape would combine zombies and bread.

Finally I've released a flash for an action flick known as 107. Its about an animal man that breaks his bonds and fights his evil captives.

Friday, January 2, 2009

Beta Release

That's right folks, The Search for Paradise has enter its beta phase. If you are interested in testing it out you can get the file here:

Friday, December 19, 2008

Status Report/Banner

Progress on the White Rose is looking pretty good. This week I've spent time on the custom content for this adventure. I've organize a list of tight new songs and I have also revamp the loadscreen design.

Overall I'll say the module is about 60% done. You can expect a beta of some kind probably in late January or early February.

I also have put together this banner for the Search for Paradise. What do you guys think? I was trying to convey the themes of exploration and the power of the white rose through one stroke. Do you think I got it down?

Saturday, December 13, 2008

Tundra Survival 101

I think it's past time this blog received a jolly update.

The Search for Paradise will be featuring a survival system. Yes I know, the last mod had it too but due to its short length the system couldn't really shine.
The Search for Paradise is a different matter, however... it is a lot longer and not quite as linear as its little brother.

Basically as you are traveling across the Tundra you'll have to deal with two problems. Finding shelter to rest at. And dealing with blizzards.

With the shelter part you'll be searching for say a cave, or perhaps an abandon igloo. To beat the blizzards you'll have three options.

1 - Stay in the blizzard and freeze to death.
2 - Find shelter to wait out the blizzard.
3 - Put on some heavy clothing before hand so you won't be force to pick between option 1 or 2.

So that's right folks, if you aren't worrying about those hungry tundra yetis you best be sweating about when that next blizzard is going to come.

Monday, December 8, 2008

Introduction 12/8/08

Tremble mortal at the glory that is the White Rose blog!

Now that you are done shaking in fear you should know that this blog will be hosting the development cycle for the White Rose series. The White Rose is a campaign of epic proportion that takes place in a post-apocalyptic world devoid of hope and faith.

You can check up on this blog to see how the development of the White Rose is going. Currently part two, The Search for Paradise, is in development. Updates should come once every week or so.

Wish Team Jolly luck, we'll certainly need it!